|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Michael Harari
Genos Occidere HYDRA RELOADED
1178
|
Posted - 2014.05.17 16:52:00 -
[1] - Quote
So now PL vultures cant be bubbled. Seems legit.
And you cant tackle sniping nagas with out a scram. |
Michael Harari
Genos Occidere HYDRA RELOADED
1178
|
Posted - 2014.05.17 16:55:00 -
[2] - Quote
Mike Azariah wrote:Battlecruisers, BC's
reading, folks. It does help.
any of you picturing quick jumps to get those darn snipers 100km off the gate?
m
And what if they are 120km away instead, and have their own mjd?
|
Michael Harari
Genos Occidere HYDRA RELOADED
1179
|
Posted - 2014.05.17 17:01:00 -
[3] - Quote
dexter xio wrote:This better be a joke.
What, you dont think that sniping nagas deserve immunity to long points? |
Michael Harari
Genos Occidere HYDRA RELOADED
1180
|
Posted - 2014.05.17 17:25:00 -
[4] - Quote
"Oh man I just fleet warped my entire rail naga fleet into the enemy bubbles. I guess we are all dead, sorry for derping the fleet.
j/k, everyone just align and run your mjd on landing, we will lose like 5 or 10 guys that they manage to scram in 10s"
Im not entirely sure that ******* up was in need of such a large buff. |
Michael Harari
Genos Occidere HYDRA RELOADED
1188
|
Posted - 2014.05.17 18:52:00 -
[5] - Quote
Arronicus wrote:Michael Harari wrote:Mike Azariah wrote:Battlecruisers, BC's
reading, folks. It does help.
any of you picturing quick jumps to get those darn snipers 100km off the gate?
m And what if they are 120km away instead, and have their own mjd? Then they better start spooling their MJD as soon as we start spooling ours, because it's not going to take more than 8 seconds to get into scram range and tackle one with a talos overheating the mwd and scram.
So you run mjd mwd longpoint scram sebo talos?
It has only 4 mids |
Michael Harari
Genos Occidere HYDRA RELOADED
1195
|
Posted - 2014.05.18 01:24:00 -
[6] - Quote
Rowells wrote:Eli Porter wrote:So what's supposed to catch and kill MJD Naga fleets? MJD BC fleets?
How does that catch the nagas? You mjd, they all warp. You need 100km lock range to be able to point stuff upon mjding, and you need a scram if you want to stop them from warping or using their own mjd.
|
Michael Harari
Genos Occidere HYDRA RELOADED
1195
|
Posted - 2014.05.18 01:25:00 -
[7] - Quote
The Cue wrote:Grath Telkin wrote:This is terrible don't do this, you're making it increasingly easy to avoid combat in a game where picking a fight can already be an extreme challenge. I hate admitting that Grath is right, but Grath is right.
I think the last balance change I agreed with grath on before this was the small nerf that domis took.
And we agree on this. |
Michael Harari
Genos Occidere HYDRA RELOADED
1195
|
Posted - 2014.05.18 01:46:00 -
[8] - Quote
Rowells wrote: send out tackle, if they warp off then thats no different than now, however if you do get a successful tackle you can now be there for the kill quickly.
Except the first thing they are going to do once longpointed is activate their own mjds.
|
Michael Harari
Genos Occidere HYDRA RELOADED
1197
|
Posted - 2014.05.18 13:30:00 -
[9] - Quote
Lucas Genos wrote:Adrie Atticus wrote:Lucas Genos wrote:To all the crybabies: Go to EFT and make a copy of your favorite CBC fit. Now replace one of your midslots with a T2 medium MWD (mMJD uses one more CPU). Now downgrade your guns and/or tank to make it actually fit. Now compare your old fit with your new fit. Now notice it has less utility, tank and/o gank. Now realize it won't be OP. Now stop crying.
To CCP: ABCs don't actually need to make a lot of sacrifices besides an utility med and some ACR rigs. To stop ABCs from potentially break, and to keep the same ratios, I strongly recommend you reduce jump range and spool-up time by 25-50%. This would give it around the same align:spool-up and lockrange:jumprange as battleships, be less OP for ABCs and equally or more useful for CBCs. CBC's are not the issue, ABC's are. A lot of people are crying over CBCs, for some reason. I wrote the second paragraph because ABCs could break from this.
Its because immunity to longpoints, bubbles, and hictor points on a bc is absolutely ridiculous |
Michael Harari
Genos Occidere HYDRA RELOADED
1197
|
Posted - 2014.05.18 13:54:00 -
[10] - Quote
Lucas Genos wrote:
Which is one of the reasons I suggested the jump range should be reduced by 25-50%. Have a DIC burn 50km from the fleet in the direction they're aligned and bubble up where they'll land. A good kiter can also burn in the direction they're facing when they active the MJD and keep tackle when they land (pro-tip: can't warp while the MJD is cycling). You could also throw one day old Slashers at them.
Its still ridiculous. A ship can change align in way way less time it takes you to burn around to that spot.
Its basically a button that says "press here to exit fight" against any longpoint ship |
|
Michael Harari
Genos Occidere HYDRA RELOADED
1198
|
Posted - 2014.05.18 14:04:00 -
[11] - Quote
Gregor Parud wrote:Michael Harari wrote:Lucas Genos wrote:
Which is one of the reasons I suggested the jump range should be reduced by 25-50%. Have a DIC burn 50km from the fleet in the direction they're aligned and bubble up where they'll land. A good kiter can also burn in the direction they're facing when they active the MJD and keep tackle when they land (pro-tip: can't warp while the MJD is cycling). You could also throw one day old Slashers at them.
Its still ridiculous. A ship can change align in way way less time it takes you to burn around to that spot. Its basically a button that says "press here to exit fight" against any longpoint ship And a long point cruiser or frig can, against a BC, click the "keep at range >24km" button to "press here to exit a fight".
That is the entire point.
A brawler can defeat a kiter through good piloting. You can play the game well, slingshot the enemy, and kill them.
There is no counterplay to mjd besides ramming the enemy using it.
|
Michael Harari
Genos Occidere HYDRA RELOADED
1198
|
Posted - 2014.05.18 14:13:00 -
[12] - Quote
Lucas Genos wrote:Which is why I said 25-50% reduction in jump range and spool-up would be better and more fun for everyone.
That helps only for the hypothetical 1v1. |
Michael Harari
Genos Occidere HYDRA RELOADED
1198
|
Posted - 2014.05.18 14:16:00 -
[13] - Quote
Gregor Parud wrote:Michael Harari wrote:Gregor Parud wrote:Michael Harari wrote:Lucas Genos wrote:
Which is one of the reasons I suggested the jump range should be reduced by 25-50%. Have a DIC burn 50km from the fleet in the direction they're aligned and bubble up where they'll land. A good kiter can also burn in the direction they're facing when they active the MJD and keep tackle when they land (pro-tip: can't warp while the MJD is cycling). You could also throw one day old Slashers at them.
Its still ridiculous. A ship can change align in way way less time it takes you to burn around to that spot. Its basically a button that says "press here to exit fight" against any longpoint ship And a long point cruiser or frig can, against a BC, click the "keep at range >24km" button to "press here to exit a fight". That is the entire point. A brawler can defeat a kiter through good piloting. You can play the game well, slingshot the enemy, and kill them. There is no counterplay to mjd besides ramming the enemy using it. There is, it's called scram. Nano/kiting is no different from folks who years ago used WCS in their pvp ships. Your kiting ship works just fine but it might not against the few BC you run in to, surely this is the end of the world.
Ok. So lets I am in a myrmidon. You are in a stabber. I chase you trying to scram you. I tank your entire dps on a single rep, while cap stable
Now lets say Im an idiot and I burn out every single active module on my ship and dont micro any of my drones and you kill all of them. Do I not deserve to die? Do you not deserve the kill? |
Michael Harari
Genos Occidere HYDRA RELOADED
1198
|
Posted - 2014.05.18 14:19:00 -
[14] - Quote
Lucas Genos wrote:Michael Harari wrote:Lucas Genos wrote:Which is why I said 25-50% reduction in jump range and spool-up would be better and more fun for everyone. That helps only for the hypothetical 1v1. If you're flying in fleets, there's no reason not to have newbros in Slashers with scram or at least a few DICs that can burn in front of their fleet and bubble. God forbid kiters have to commit something, too.
Lets say it takes 10s for a fleet to completely reverse its align. How far can your dics burn in 10s?
Also few vs many is a common situation. |
Michael Harari
Genos Occidere HYDRA RELOADED
1199
|
Posted - 2014.05.18 14:25:00 -
[15] - Quote
Lucas Genos wrote:[ Have several DICs spread around the fleet? Primary something without MJD like logi? Position a Lachesis so you keep point after the jump?
Geometry |
Michael Harari
Genos Occidere HYDRA RELOADED
1199
|
Posted - 2014.05.18 14:46:00 -
[16] - Quote
Aralieus wrote:afkalt wrote:Did on grid probing get nerfed when I wasn't looking?
And an inty pilot paying attention in the spool up time can be over half way to their landing point. This so much... Its not that hard to combat an MJD. You dont even need an inty, a cruiser with a long point and a MWD can reach a MJD BC that has just used it with enough situational awareness and dedication. Everybody is freaking out and I dont think most have stopped and considered how easily BC's will still be able to be caught and destroyed. Its just another tool in the toolbelt of the brawler to use in case things go **** up and like any good tool it is situational. Stop crying cause now the slow BC has an option to GTFO just like a kitey ship does. Fozzie I think you're doing great, dont listen to all the nay-sayers
You cant reach a ship that has used its mjd. It is already aligned and can warp instantly. |
Michael Harari
Genos Occidere HYDRA RELOADED
1199
|
Posted - 2014.05.18 15:00:00 -
[17] - Quote
TrouserDeagle wrote:Medalyn Isis wrote:I'm loving all these tears. Everytime I see a post exclaiming that MMJD need to be scrammable by a bubble or the world as we know it will end, I rejoice in the tears of lazy nullseccers and gate campers who are no longer going to be able to play their favourite game of fish in a barrel.
That being said, I do think the range of these mods need to be altered to make BS's stand out above BC's. Despite BS's having come a long way, more reasons to use BS's are always needed.
MMJD - 75km MJD - 125km
125km would put a BS in perfect sniping range . because campers never abuse tornados, right?
All the good camps have remote sebo lach vigilant anyway |
Michael Harari
Genos Occidere HYDRA RELOADED
1199
|
Posted - 2014.05.18 15:16:00 -
[18] - Quote
Medalyn Isis wrote: Camper's wont get much use out of a MMJD, but they will be adversely affected by it, although by a smaller degree than they are probably imagining right now.
There are systems camped by sebo artynados. MMJD makes them much harder to tackle (and you can already only tackle them when they arent paying attention) |
Michael Harari
Genos Occidere HYDRA RELOADED
1199
|
Posted - 2014.05.18 15:26:00 -
[19] - Quote
Aralieus wrote:Michael Harari wrote:Aralieus wrote:afkalt wrote:Did on grid probing get nerfed when I wasn't looking?
And an inty pilot paying attention in the spool up time can be over half way to their landing point. This so much... Its not that hard to combat an MJD. You dont even need an inty, a cruiser with a long point and a MWD can reach a MJD BC that has just used it with enough situational awareness and dedication. Everybody is freaking out and I dont think most have stopped and considered how easily BC's will still be able to be caught and destroyed. Its just another tool in the toolbelt of the brawler to use in case things go **** up and like any good tool it is situational. Stop crying cause now the slow BC has an option to GTFO just like a kitey ship does. Fozzie I think you're doing great, dont listen to all the nay-sayers You cant reach a ship that has used its mjd. It is already aligned and can warp instantly. You either get in its scram range or it is warping out. A remote seboed interceptor waiting at the mjd landing point cannot point the ship using mjd unless the ship using mjd screws up completely. Than bump him....I mean wtf, its like people are trying to say anything to make this mod look like the end of the world. Bump him hard and burn towards his potential landing spot with a OH MWD and OH your long point. If your not alone then its that much easier.
Im not sure you understand what "he can warp instantly" means.
|
Michael Harari
Genos Occidere HYDRA RELOADED
1199
|
Posted - 2014.05.18 15:46:00 -
[20] - Quote
Nicollette Amatin wrote:As someone who uses BCs and CSs often, I like this module. One of the reasons why this module is not overpowered is the three minute cool down timer which I don't recall anyone mentioning, except that they wished the cool down time frame was shorter. My plans to counter the MJD on ABCs is to abuse these 180s by feinting and then focus on catching the ships while the pilots are waiting for the timer to run out so that they can MJD again. During that three minute window, bubbles and warp disruptors will work just fine on them.
What makes you think they will engage when the module is on cd? |
|
Michael Harari
Genos Occidere HYDRA RELOADED
1200
|
Posted - 2014.05.18 16:26:00 -
[21] - Quote
QT McWhiskers wrote:Here is something many of you are forgetting. MJD blooms your sig radius, but does not increase your speed for the spool up timer. And because it is considered a prop mod, it cant be used at the same time as an AB or MWD. So for 9-12 seconds, dependent on skills, you are bloomed to 1.5 times your size and stuck at your ships base speed, less so if you change direction before hitting your MJD.
I personally dont see this as OP. Just giving a boost to many ships people previously considered too slow to use because they could not escape if caught in bubbles.
you can use mjd at the same time as other prop mods |
Michael Harari
Genos Occidere HYDRA RELOADED
1200
|
Posted - 2014.05.18 16:44:00 -
[22] - Quote
CCP Fozzie wrote:Ok, I'm now caught up with this thread. Thanks for the feedback so far.
I'll be taking the good points brought up in this thread and discussing them with the CSM and the other designers here at the office.
One thing I wanted to make clear is that Micro Jump Drives were never intended to be a battleship only module. When CCP Soniclover introduced them he intended to see how they went and then add more in the future.
I'm seeing two major arguments revolving around the use of MJDs as a disengagement tool. The fleet level argument I am honestly not swayed by at this time. Providing inexpensive fleet options that don't automatically get wiped when they find themselves in a bad situation is something we consider very valuable. It creates good options for newer FCs to learn with and in particular MMJDs are a very valuable counterbalance to bombs for battlecruisers at the fleet level. .
The thing is, these arent limited to cheap disposable fleets either. You can mount them on fleets of CS.
Also, its ok that inexpensive fleets get wiped - that why the junior FC is flying around in vexors instead of ishtars to begin with. They are cheap and disposable. |
Michael Harari
Genos Occidere HYDRA RELOADED
1204
|
Posted - 2014.05.18 19:46:00 -
[23] - Quote
Samuel Nathas wrote:Fleet of X people with MMJD BC's jumps over, and realizes its a gate camp. Their FC screams "Everyone run MMJD!" and they do exactly that.
When is the last time you ran a fleet without a scout, and where do you run these fleets? |
Michael Harari
Genos Occidere HYDRA RELOADED
1205
|
Posted - 2014.05.18 21:02:00 -
[24] - Quote
Samuel Nathas wrote:Michael Harari wrote:Samuel Nathas wrote:Fleet of X people with MMJD BC's jumps over, and realizes its a gate camp. Their FC screams "Everyone run MMJD!" and they do exactly that.
When is the last time you ran a fleet without a scout, and where do you run these fleets? scouts don't have MJD's :) and that is the point :)
I dont understand. The interceptor jumps into the gatecamp, and his fleet mjds in the previous system in a panic? |
Michael Harari
Genos Occidere HYDRA RELOADED
1208
|
Posted - 2014.05.19 11:38:00 -
[25] - Quote
TrouserDeagle wrote:
so kind of like when kiting ships fill up on speed mods so they can engage without ever actually committing
My current kiting ship is a plated deimos. Yesterday I fought a gang of arazu, loki, scimitar, 2 sabres, stabber, stiletto, nidhoggur, thanatos. I drew the stabber out from rep range and killed it. You dont need speed mods to skirmish, just good piloting. |
Michael Harari
Genos Occidere HYDRA RELOADED
1208
|
Posted - 2014.05.19 11:43:00 -
[26] - Quote
Wrathful Penguins wrote:afkalt wrote:
Holy crap I wasn't serious. A STAB? Ho ho ho.
Also, you seem to be under the impression that there is no trade for a MMJD - they need to be fitted SOMEWHERE, they have steepish fitting requirements. There are trade offs.
Ho ho, stab. Still chuckling on that one.
I still contend that asking a brawler to fit a warp core stab to survive being kited is 10x more reasonable than asking a kiter to fit a scram to get a kill. A brawler can still brawl with a single stab, a kiter cannot kite in scram range.
A brawler can brawl with multiple stabs, there are pvp videos involving dual stabbed vexors and such. |
Michael Harari
Genos Occidere HYDRA RELOADED
1208
|
Posted - 2014.05.19 11:51:00 -
[27] - Quote
TrouserDeagle wrote:Michael Harari wrote:TrouserDeagle wrote:
so kind of like when kiting ships fill up on speed mods so they can engage without ever actually committing
My current kiting ship is a plated deimos. Yesterday I fought a gang of arazu, loki, scimitar, 2 sabres, stabber, stiletto, nidhoggur, thanatos. I drew the stabber out from rep range and killed it. You dont need speed mods to skirmish, just good piloting. and bad enemies
All pvp is based on either being better than, or more numerous than your enemies. |
Michael Harari
Genos Occidere HYDRA RELOADED
1209
|
Posted - 2014.05.19 12:06:00 -
[28] - Quote
TrouserDeagle wrote:
yeah but then that person would actually be at risk of dying, which isn't fair apparently
You personally lose kiting ships all the time, why do you think kiting ships dont die? |
Michael Harari
Genos Occidere HYDRA RELOADED
1209
|
Posted - 2014.05.19 12:26:00 -
[29] - Quote
TrouserDeagle wrote:Michael Harari wrote:TrouserDeagle wrote:
yeah but then that person would actually be at risk of dying, which isn't fair apparently
You personally lose kiting ships all the time, why do you think kiting ships dont die? I think my 'kiting' ships have all died in brawler mode recently. to your question, because typically they're taking win or draw engagements. I see a similarity between flying a kiting ship with its inherently laughable damage and tank, and flying a lol brawling CBC and gimping yourself to get a MJD on, to get a (less reliable) gtfo ability for use in honourable pvp.
In what way does an arty firetail or beam executioner have a brawling mode? |
Michael Harari
Genos Occidere HYDRA RELOADED
1209
|
Posted - 2014.05.19 12:30:00 -
[30] - Quote
Gregor Parud wrote:
You want to catch a BC? Go grab it. If you didn't fit for grabbing that BC you won't get it. Rock, paper, scissors. HTFU.
Eve would be such an awesome game if everything was decided at the fitting window. This way you wouldnt even need to actually undock, you could just have a fitting tool compare fits and declare a winner! |
|
Michael Harari
Genos Occidere HYDRA RELOADED
1209
|
Posted - 2014.05.19 12:34:00 -
[31] - Quote
Gregor Parud wrote:Michael Harari wrote:Gregor Parud wrote:
You want to catch a BC? Go grab it. If you didn't fit for grabbing that BC you won't get it. Rock, paper, scissors. HTFU.
Eve would be such an awesome game if everything was decided at the fitting window. This way you wouldnt even need to actually undock, you could just have a fitting tool compare fits and declare a winner! Is it actually, you fit a long point with nanofibers and MWD which ensures you won't die to slower targets while also fitting for projected dps at 20+ km. This is a choice you make in the fitting window, that's why you use kiting ships in the first place.
As I already said, my current kiting ship has a plate and no nanos. And apart from some travel fit interceptors, its the only fit ship I have for 50 jumps. |
Michael Harari
Genos Occidere HYDRA RELOADED
1209
|
Posted - 2014.05.19 12:40:00 -
[32] - Quote
Gregor Parud wrote:Michael Harari wrote:Gregor Parud wrote:Michael Harari wrote:Gregor Parud wrote:
You want to catch a BC? Go grab it. If you didn't fit for grabbing that BC you won't get it. Rock, paper, scissors. HTFU.
Eve would be such an awesome game if everything was decided at the fitting window. This way you wouldnt even need to actually undock, you could just have a fitting tool compare fits and declare a winner! Is it actually, you fit a long point with nanofibers and MWD which ensures you won't die to slower targets while also fitting for projected dps at 20+ km. This is a choice you make in the fitting window, that's why you use kiting ships in the first place. As I already said, my current kiting ship has a plate and no nanos. I see you're starting to nit pick, generally not a good sign. My statement stands, fights are won or lost before the fight even happens. That's why you fly and fit as you do. Now whining about how someone else's fitting choice might cramp your style is hilarious.
Maybe in your game, where you orbit an anchor and its either you have enough logi or you dont, but there are viable game play styles where manual piloting and fast decision making determine fights, rather than who has the most people |
Michael Harari
Genos Occidere HYDRA RELOADED
1209
|
Posted - 2014.05.19 12:41:00 -
[33] - Quote
TheMercenaryKing wrote:Anyone out there aside from me dislike how powerful attack battlecruisers are? I am not saying they are OP, but a minor damage nerf would be nice IMO.
They are decently strong, but frustrating to roam in because of the reduced warp speed, and they are extremely vulnerable to the interceptor meta. |
Michael Harari
Genos Occidere HYDRA RELOADED
1209
|
Posted - 2014.05.19 12:48:00 -
[34] - Quote
Gregor Parud wrote:Michael Harari wrote:[Maybe in your game, where you orbit an anchor and its either you have enough logi or you dont, but there are viable game play styles where manual piloting and fast decision making determine fights, rather than who has the most people And now you're starting to change the subject, which generally is another bad sign of realising you're losing the argument. "who has the most people" has nothing to do with the MMJD, at all. In fact it's the other way round; it allows a BC to get away from a horde of [insert kiting ships but probably crows], surely you'd enjoy other ships than just yours being able to get away from trouble they don't want to handle?
Last 3 interceptor gangs I fought all had scrams. A bc isnt getting away from them. Its also not killing them since the gangs had a sentinel and another 5 or 6 tds.
|
Michael Harari
Genos Occidere HYDRA RELOADED
1209
|
Posted - 2014.05.19 12:53:00 -
[35] - Quote
Gregor Parud wrote:Michael Harari wrote:Gregor Parud wrote:Michael Harari wrote:[Maybe in your game, where you orbit an anchor and its either you have enough logi or you dont, but there are viable game play styles where manual piloting and fast decision making determine fights, rather than who has the most people And now you're starting to change the subject, which generally is another bad sign of realising you're losing the argument. "who has the most people" has nothing to do with the MMJD, at all. In fact it's the other way round; it allows a BC to get away from a horde of [insert kiting ships but probably crows], surely you'd enjoy other ships than just yours being able to get away from trouble they don't want to handle? Last 3 interceptor gangs I fought all had scrams. A bc isnt getting away from them. Its also not killing them since the gangs had a sentinel and another 5 or 6 tds. you're again evading the main point, good. Also, nothing will change in that scenario other than said BC gimping himself even more due to wasting a mid slot and fitting. I fail to see the problem?
You are right, in that one scenario of a battlecruiser jumping into an inty swarm, this will not save him. Neither will stabs, ecm, or anything else.
You seem to be confused. I suggest reading the arguments being made against the module, instead of making up your own.
I have some errands to run, so while I am gone, you shoud read through the thread so you can stop constructing straw men. |
Michael Harari
Genos Occidere HYDRA RELOADED
1212
|
Posted - 2014.05.20 00:36:00 -
[36] - Quote
Beaver Retriever wrote:
All this does is give brawling ships a fighting chance against the hordes of idiots in Nomens and Ishtars like yourself.
Except it doesnt do anything of the sort. It lets them end the fight by pressing a button, as opposed to now where you have to end the fight by piloting or deagressing on a gate/station. If you want to have a chance to kill a kiter, you still have to slingshot it. |
|
|
|